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Devlog
Trash of the Day: Saturday - Trashiest House
June 02, 2022
by
Jan Mikusch
1
#level, #environment
Heyhey, I’m Nessi and the Level Designer and 3D Artist of Trash Patrol :) I’ve never done Level Design before, so this was a first for me. It definitely helped a lot that I’m generally intereste...
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Trash of the Day: Friday - Trashtastic Lines
June 02, 2022
by
Jan Mikusch
2
Hey there, Jeannette here with yet another trashtacular log, about the making of trash patrol. We use many different shaders for our game’s look, all of which went through plenty of iterations. This...
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Trash of the Day: Thursday - Moving the Trash
June 01, 2022
by
Jan Mikusch
1
#animation, #character, #environment
Marcell here with another trashy log, this time about animation. Our goal was to have animations that reflect the cute and chaotic style of our gameplay. From the development of the prototype, through...
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Trash of the Day: Wednesday - The story about the spaghetti-monster and a pile of coded trash
June 01, 2022
by
Jan Mikusch
1
After creating the Prototype for our Game, we decided that we don’t want to manage everything our character can do within the Character Class itself. Over time, we iterated over that part of the cod...
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Trash of the Day: Tuesday - Painting The Trash
June 01, 2022
by
Jan Mikusch
1
Hi, I’m Hannah and this is my trashy blog post, and what I’ve contributed to our lovely game. The whole project basically started with me, a regular raccoon lover. I knew I wanted to create a cart...
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Trash of the Day: Monday - The human memory
May 31, 2022
by
Jan Mikusch
2
#ai, #human
The AI in TrashPatrol first and foremost acts as the enemy to the raccoon by chasing and hitting them as well as retrieving stolen goods from the trashcan. However, when the human is unaware of the ra...
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